- #THE SPIDERWICK CHRONICLES PC GAME WALKTHROUGH MOVIE#
- #THE SPIDERWICK CHRONICLES PC GAME WALKTHROUGH UPGRADE#
#THE SPIDERWICK CHRONICLES PC GAME WALKTHROUGH UPGRADE#
While the concept is simple, you can only upgrade one child's stat at a time. The system isn't bad in theory after collecting a level-up sprite, you'll earn a point to spend on upgrading a character's stats. Although characters also gain power, the leveling system doesn't help much. The deeper you get into the game, the harder enemies become. Boss battles are particularly tough the very first battle places your small three-kid party against a goblin force of at least eight, including a high-level boss character. Granted, you can always use healing sprites, but it is possible to use all of your sprites in one battle. Enemies usually outnumber you and do enough damage to take your character out with a few hits. As a game, it goes right for the more battle-tested and patient group - two things the younger group isn't. However, sometimes it can feel like you'll encounter more goblins than sprites, which helps boost the game's already high difficultly level.Īs a license, The Spiderwick Chronicles is aimed clearly at a younger group. Since bushes can produce either sprites or goblins, there's always a bit of risk-reward when it comes to exploration. There are also a few sprites that are unique to each game, meaning you'll have to trade with other players in order to "catch 'em all". There are a number of fairies around to collect, including healing and attack sprites. However, bushes can also produce spites, which are the game's form of magic. Once you come in contact with an enemy, you'll enter a turn-based combat mode. Enemies are always visible on screen, though some will pop out of bushes if you shake them. You can also blow into the microphone to uncover certain sprites, though the feature feels like it was added just to use the microphone.Īs you move through each area, you'll uncover secrets about the hidden world and help protect the field guide from goblins. The stylus is also used to interact with the world around you, such as shaking bushes to scare out sprites, or during combat. There's no major benefit to using either method, though I personally found the stylus method more comfortable. Movement is controlled either with the D-pad or by dragging the stylus along the bottom screen similar to Phantom Hourglass. Like its console counterpart, the hand-held version focuses on exploration and combat, though in a more structured, guided manner. Gameplay follows the three kids - Jared, Simon and Mallory - as they venture through the unseen world. Years later, three kids discover the book, awakening some of the unseen world's not-so-friendly inhabitants. Years ago, Arthur Spiderwick discovered a secret, unseen world and decided to detail his findings in a field guide.
#THE SPIDERWICK CHRONICLES PC GAME WALKTHROUGH MOVIE#
The Spiderwick Chronicles is based on the movie version of the book series of the same name. Still, it has that magic quality most good game soundtracks exhibit - it stays out of the way and doesn't compete for your attention. The score is nice and complements the game's look and feel nicely, though it can sometimes drone on a little too long. Although the effect doesn't always carry through (some areas look sparse and there are bouts of repetition), it is still nice to see a licensed game break out of the norm. This not only makes it one of the more artistically beautiful games available on the system, but it helps it build a unique visual identity. Everything looks like it was hand-drawn in black ink then touched up with watercolors.
Rather than going for more traditional modeled characters or sprites, the visual style takes a cue from the illustrations seen in the book series. The game's visuals have an almost pop-up book quality that immediately gives a sense that The Spiderwick Chronicles isn't a typical movie tie-in. Unfortunately, it goes a little too beyond its target group at times.
The Spiderwick Chronicles is a surprising game, not because it is a particularly good, but because it goes above and beyond what typically passes for a movie tie-in game.